๐ Damage Calculation
The battle arena is a realm of precision, where every move is defined by a meticulous calculation:
Final Damage is the culmination of various factors:
Base Damage is determined by subtracting the defender's Defense from the attacker's Attack, plus a fixed value.
Elemental Effectiveness takes into account the effectiveness of the attack elements.
Critical Modifier applies a bonus for critical hits.
Base Damage = (Attackerโs Attack - Defenderโs Defense) + Fixed Value
Elemental Effectiveness = (Attack Element I Effectiveness + Attack Element II Effectiveness) / 2
Critical Hit Modifier = 1.5 (Critical Hit) or 1.0 (Regular Hit)
๐งฎ Damage Calculation Examples:
Example I:
Attacker: The Bruiser (40 Health | 10 Speed | 30 Attack | 20 Defense)
Element: Fire (๐ฅ)
Attack: Fire + Fire (๐ฅ+๐ฅ)
Defender: The Fortress ๐ (30 Health | 10 Speed | 10 Attack | 50 Defense)
Element: Nature ๐
Calculations:
Base Damage = (30 - 50 + 50) = -20 + 50 = 30
Elemental Effectiveness = (2 + 2) / 2 = 2
Critical Hit Modifier = 1
Final Damage = 30 ร 2 ร 1 = 60
Example II:
Attacker: The Bruiser (40 Health | 10 Speed | 30 Attack | 20 Defense)
Element: Fire (๐ฅ)
Attack: Fire + Electric (๐ฅ+โก)
Defender: The Fortress ๐ฐ (30 Health | 10 Speed | 10 Attack | 50 Defense)
Element: Nature ๐
Calculations:
Base Damage = (30 - 50 + 50) = -20 + 50 = 30
Elemental Effectiveness = (2 + 0.5) / 2 = 1.25
Critical Hit Modifier = 1
Final Damage = 30 ร 1.25 ร 1 = 37.5
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