๐Ÿ“Š Damage Calculation

The battle arena is a realm of precision, where every move is defined by a meticulous calculation:

  • Final Damage is the culmination of various factors:

    • Base Damage is determined by subtracting the defender's Defense from the attacker's Attack, plus a fixed value.

    • Elemental Effectiveness takes into account the effectiveness of the attack elements.

    • Critical Modifier applies a bonus for critical hits.

  • Base Damage = (Attackerโ€™s Attack - Defenderโ€™s Defense) + Fixed Value

  • Elemental Effectiveness = (Attack Element I Effectiveness + Attack Element II Effectiveness) / 2

  • Critical Hit Modifier = 1.5 (Critical Hit) or 1.0 (Regular Hit)

๐Ÿงฎ Damage Calculation Examples:

Example I:

  • Attacker: The Bruiser (40 Health | 10 Speed | 30 Attack | 20 Defense)

    • Element: Fire (๐Ÿ”ฅ)

    • Attack: Fire + Fire (๐Ÿ”ฅ+๐Ÿ”ฅ)

  • Defender: The Fortress ๐Ÿ˜ (30 Health | 10 Speed | 10 Attack | 50 Defense)

    • Element: Nature ๐Ÿƒ

Calculations:

  • Base Damage = (30 - 50 + 50) = -20 + 50 = 30

  • Elemental Effectiveness = (2 + 2) / 2 = 2

  • Critical Hit Modifier = 1

  • Final Damage = 30 ร— 2 ร— 1 = 60

Example II:

  • Attacker: The Bruiser (40 Health | 10 Speed | 30 Attack | 20 Defense)

    • Element: Fire (๐Ÿ”ฅ)

    • Attack: Fire + Electric (๐Ÿ”ฅ+โšก)

  • Defender: The Fortress ๐Ÿฐ (30 Health | 10 Speed | 10 Attack | 50 Defense)

    • Element: Nature ๐Ÿƒ

Calculations:

  • Base Damage = (30 - 50 + 50) = -20 + 50 = 30

  • Elemental Effectiveness = (2 + 0.5) / 2 = 1.25

  • Critical Hit Modifier = 1

  • Final Damage = 30 ร— 1.25 ร— 1 = 37.5

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